# 🗺️ Road Map

This roadmap outlines the phased rollout of the game server, starting with the Open Beta Test (OBT) and progressing through key episodes and system expansions. Each phase introduces new content, events, and mechanics to enhance player engagement in a free-to-play MMORPG environment inspired by the game. It is in no way in the exact chronological order but is more or less the path of the server.

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### **Open Beta Test (OBT)**

* **Server Stress Test**
  * A preliminary phase to test server stability and core mechanics before the free-to-play launch.
  * Focuses on identifying bugs, balancing new mechanics, and ensuring server capacity for the player base.
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### **Phase 1: Free 2 Play Launch**

* **Episode 10.4 (Free 2 Play Beginning)**
  * Introduces the server’s core setup, focusing on new mechanics adapted to the free-to-play meta.
  * Valkyrie and Thanatos monsters are removed to prevent early access to high-impact items, ensuring a balanced war meta.
* **Races (Details in Guide)**
  * Zeny Race
  * Job Race
  * Top 10 Level 99 Race
  * MVP Race
  * Item Enchant Race
  * Guild Race
* **Job vs Job Event**
  * Features casual PvP battles between Sniper, Assassin Cross, Champion, and Star Gladiator classes, emphasizing class synergy and fun.
* **7v7 Event**
  * Offers small-scale, casual PvP matches with no complex objectives, ideal for new players.
* **Trial KoE (King of Emperium)**
  * Tests KoE mechanics (e.g., capturing a central objective in guild-based PvP) to gather feedback on balance and performance.
* **KoE Season 1**
  * Runs for 3 weeks, offering rewards tied to the Free 2 Play Shop (e.g., cosmetics, consumables) and guild perks (e.g., bonus EXP).
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### **Phase 2: Episode 11 Update**

* **Valkyrie, Thanatos, Ifrit, Beelzebub**
  * Reintroduces iconic bosses (Valkyrie, Thanatos, Ifrit, Beelzebub) with powerful item drops that give guilds a competitive edge in battle.
* **System Expansion Season 1**
  * Increases the deposit system cap (e.g., more allowed bonuses).
  * Raises the cap on random option bonuses for gear.
  * Boosts MMR ranking stat bonuses.
  * Adds new items to the Free 2 Play Shop, Guild Shop, and Donate Shop.
* **Top Ladder MMR Event**
  * Rewards the highest-ranked player on the matchmaking ladder with a unique prize (e.g., exclusive gear or title).
* **GVG Event**
  * Features large-scale guild battles (21 players per side) with objectives like capture points.
* **Trial WoE (War of Emperium)**
  * Tests castle siege mechanics, focusing on barricade systems and defense strategies.
* **WoE Season 1**
  * Lasts 4 weeks, with guilds competing to control castles for prestige and rewards.
* **Castle Siege Event**
  * A guild-based race to clear a castle of enemies fastest, with rewards for speed and coordination (e.g., guild funds, unique items).
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### **Phase 3: Episode 12 Update**

* **Wounded Satan, Morocc**
  * Opens new content featuring Wounded Satan, and Morocc, expanding the story with new regions or instances tied to these bosses.
* **System Expansion Season 2**
  * Continues Season 1’s enhancements, further increasing deposit caps, random option limits, MMR bonuses, and shop inventories.
* **Advance Guild Wars Season 1**
  * Introduces a fame-based system where guilds earn points through activities (e.g., boss kills, event participation) without direct PvP.
  * Rewards top guilds with exclusive perks (e.g., banners, shop discounts).
* **WoE Season 2**
  * Adjusts skills and meta based on Phase 2 feedback, introducing balance tweaks or new abilities to refresh gameplay.
* **Tower Defense Event**
  * An accessible castle defense mode where all players (including non-advanced guilds) defend against waves of mobs, emphasizing cooperation and strategy.
  * Rewards include EXP, items, and guild points.
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### **Phase 4: Episode 13 Update**

* **Nidhogdur Shadow**
  * Introduces Nidhogdur Shadow as a new MVP boss, available for guilds to challenge with unique mechanics or rewards tied to a shadow-themed instance.
* **System Expansion Season 3**
  * Mirrors prior seasons, further scaling deposit caps, random options, MMR bonuses, and shop items.
* **Advance Guild Wars Season 1 (Continued)**
  * Continues fame-based point accumulation with no major changes from Phase 3.
* **7v7 Event**
  * Returns with minor map or theme variations (e.g., shadow-themed arenas) for casual PvP fun.
* **GVG Event**
  * Repeats with updated formats (e.g., new objectives or maps).
* **WoE Season 2 (Adjusted)**
  * Implements skill balance tweaks based on prior feedback, ensuring meta evolution.
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### **Post-Episode Continuation**

* **Custom Episodes**
  * Introduces player-driven or dev-created content, such as new monsters, instances, or story arcs tailored to community feedback.
* **System Expansion Season 4**
  * Continues scaling prior systems (deposit caps, random options, shop items).
* **New Features and Items**
  * Includes unlock systems (e.g., progression-based rewards), rune systems (e.g., customizable stat boosts), and other mechanics based on server progression and player needs.
* **Ongoing Events**
  * Events like KoE, WoE, and GVG rotate with fresh themes or rewards to maintain engagement.
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