# 🔢 Capped Random Option

<figure><img src="/files/l0oDqHqMAgv5aOBt5CEM" alt=""><figcaption></figcaption></figure>

## What Are Random Options?

Random Options are special bonuses (or sometimes challenges) that can be added to certain pieces of gear in the game. These bonuses change how your gear works, making it stronger or trickier to use. They make every piece of gear special and can help you in battles or adventures, like exploring dark dungeons or fighting in big guild wars. It’s all about making your character unique and testing your skills!

## Which Gear Can Get Random Options?

Not every piece of gear can have Random Options. Here’s the list of gear that can get these special bonuses:

| Upper Headgear | Weapon |
| -------------- | ------ |
| Armor          | Shield |
| Garment        | Shoes  |

This means almost every part of your character—whether you’re a brave knight, a clever wizard, or a tough tank—can get a cool boost to make your gameplay more exciting!

## The Third Option: A Special Boost

<figure><img src="/files/6KFa49rO5ch63nNO4VYE" alt=""><figcaption></figcaption></figure>

The Random Options system has something called the **Third Option**, which is a guaranteed bonus to one of these six stats:

* **STR** (Strength): Makes your physical attacks hit harder.
* **AGI** (Agility): Helps you move faster and dodge better.
* **VIT** (Vitality): Makes you tougher, so you can take more hits.
* **INT** (Intelligence): Boosts your magic power.
* **DEX** (Dexterity): Helps you aim better and hit more accurately.
* **LUK** (Luck): Gives you a better chance at cool rewards.

The Third Option can be a **positive boost** (like +3 STR, which makes you stronger) or a **negative boost** (like -3 INT, which makes your magic weaker). Positive boosts are super rare, so it’s exciting when you get one!

## **Capped Random Option: The +10 Stat Cap Rule**

<figure><img src="/files/LFVjpGjeHhDdiwc2F7xs" alt=""><figcaption></figcaption></figure>

To keep the game fair, there’s a limit on how much any one stat can be boosted by Third Options across all your gear. **The total boost for any single stat cannot go higher than +10.**&#x20;

For example, if your helmet gives +5 INT and your armor gives +3 INT, that’s +8 INT total. You could only add +2 more INT from other gear before you hit the +10 cap. This rule stops anyone from getting too powerful just by luck and makes you think carefully about which gear to pick for the best setup.

ADD LINK HERE FOR LIST RANDOM OPTION LINK to a google sheet or something

```
Question : What will happened to items that have bad random option stats?
Answer   : The game has accounted for such occasions and has built the 
           Item Smelting system.
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://rf2p.gitbook.io/ragna-free-2-play/unique-features-systems/capped-random-option.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
